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Post by yosefu on Aug 31, 2019 3:52:52 GMT -5
Well, I was thinking of a seal, like to seal a contract to add a new person to the army or something. Um, was that dog part satire? I hope people don't actually do that haha If it uses a map like Google and combines it with a distance counter, I think it would work.
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Post by elkifasi on Aug 31, 2019 21:46:36 GMT -5
A seal sounds good. I guess there's not much chance of people forging it either. Aahh no, the dog was not part satire. I don't think I've ever met a dog that's part satire. There are ways around google, especially if you have a decent sized dog. (or any other animal that runs fast) How do you plan to hook the game up to google?
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Post by yosefu on Sept 1, 2019 2:49:05 GMT -5
Oh dear, I'm starting to feel like the apprentice getting toyed by his mentor.
Well, I have no idea on how to hook it up, actually. I was just daydreaming about it, so I don't really have the skills to make this a reality, sadly. There is no saying that it will never be made though.
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Post by elkifasi on Sept 1, 2019 4:09:09 GMT -5
Hmm... It's fun to plan though. I don't have any of the necessary skills either. Maybe one day we'll find someone who can actually build the game. In the meantime, we can make blueprints and board games.
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Post by yosefu on Sept 1, 2019 5:03:49 GMT -5
Well, I'm onto that. Being a game developer is one of my lifetime goals! But let's just keep building ideas and have fun for now.
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Post by elkifasi on Sept 1, 2019 5:15:25 GMT -5
Okay. We can make the plan in preparation for you to build it in a few years or so. Back to the original topic, we have seals that you earn by walking around. (or getting your dog to walk around with your device) What else do we need? (I've barely played games like this, let alone make them.) Are we going to use canon characters or make our own ones?
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Post by yosefu on Sept 1, 2019 5:46:41 GMT -5
Well, the genre for these type of games are called Gacha, named after those machines that have capsule balls with toys in them.
So the way the game works is around the "scouting" mechanic where we have odds of getting each character. That percentage changes with the character's quality, usually ranked by rarity (Common, Rare, Super Rare, Ultra Rare) or symbols like stars, usually up to 5 or 6. There are several banners (events where you scout new allies) that have different "focus" characters that have more chance of appearing.
This is the main point of most of them, how you play with the characters is different in each game. You can mix many genres with gacha.
As for characters, we would need John Flanagan's permission to make the game and use the characters, so on the chance we get permission, canon characters, no matter how minor, are to be included. Additional characters for the gacha versions of originally non-gacha games are not uncommon either, so it all ends up with the permission and copyright stuff, which let's think is already handled for conveniency's sake.
Sorry for literally dumping an essay.
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Post by elkifasi on Sept 1, 2019 6:09:52 GMT -5
I see. I understood most of those words. Basically, you find random characters. Question: Once you've found them, do they join your team? Do they come equipped or do you need to train and equip them before they're useful?
So no creative input as far as characters go? Oh well. Permission and stuff are sorted, what's our budget?
*snorts* That's a pretty short essay if you ask me.
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Post by yosefu on Sept 1, 2019 7:13:24 GMT -5
Well, it sounded a lot more long when I was writing... Guess I overestimate things sometimes.
Yes, they join you once found. Usually, characters come equipped with base kits with skills and weapons, but you have to level them up and in cases where you can edit their kit, find them the most suitable setup, in order to make a strong unit out of them. Speaking specifically for Fire Emblem Heroes, the characters come from the core installments of the series, but there are also characters that are exclusive for the game, so if we consider the permissions done, adding new characters wouldn't be a bad idea. Also, in some gacha games, each character has a signature weapon that gives them their main gimmick. There are also "skins" in which same characters can appear in different attire. In FEH, skins are treated as different characters because the whole game is about multiverses. In some games they can be changed manually once obtained.
Gacha games also allow you to interact with characters to some degree, hear their stories and while reflecting the character in the core series, might also show off a different side of them.
As for the budget, we realistically have the grand total of 0, but as far as I know the characters' artwork is done by many different artists, there is music, online features and so on, and I have no idea how much any of this would cost.
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Post by elkifasi on Sept 1, 2019 20:00:54 GMT -5
What if the character you find is a bad guy? Then does he/she join the enemies side or try to kill you? Do you start with one character and then your character finds other characters to join him/her? I'm not sure if the 'skins' would be very authentic as far as Rangers go, unless you just had different cloaks depending on the terrain. (e.g. the normal grey/green cloaks, dessert cloaks, black and white ones for snowy terrain) I guess couriers do a bit of disguise. I guess we can do some fundraising once we've made the plans and are actually ready to build it. We can sort the artwork and music out. (I don't have much artistic talent but my sister does and I play a few instruments so that shouldn't be too hard. Other people on here have varying talents that could probably be put to use) Who controls the opposing team? Do people play against each other or are the bad guys automated?
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Post by yosefu on Sept 2, 2019 2:27:06 GMT -5
It is a bit amusing but in FEH's case, even if a bad guy arrives, they join your team and work under your orders. You yourself are able to find characters, you can also obtain them by beating certain event stages, or as a present from the developers (everyone gets one in that case) As skins, it does not have to be strictly apparel, Will in his early years and his full fledged ranger years can be different characters, for example. Also, aside from cloaks, Halt's wedding outfit, Will's jongleur attire and such can be used as skins with different equipment attached to them, allowing them to be more flexible in combat. The team against you is often AI, even if you challenge a player, the player team may be controlled by AI. It can be also two players if the gameplay sk suitable.
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Post by elkifasi on Sept 3, 2019 3:27:41 GMT -5
Okay. That's a bit strange but oh well. Are we basically doing a Ranger's Apprentice version of Fire Emblem Heroes or are we making/planning an individual game, loosely based on it? Somehow I think it would be more fun to do the latter option. What do we need to accomplish in terms of set up? Do we make the maps and buildings and such or do the players do that themselves?
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Post by yosefu on Sept 3, 2019 7:19:46 GMT -5
The latter would be better, of course. The maps and stage are made by the developers, the "meta" of the game is often determined by players.
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Post by Arkos on Sept 3, 2019 9:48:36 GMT -5
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Post by yosefu on Sept 3, 2019 11:51:33 GMT -5
That is an interesting site! Though, I have no idea how Ranger's Apprentice would be as a board game.
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